Commandlings combines creature collection, deep RPG progression and challenging real-time battles. Assemble your army before each encounter, then take direct control of the Commander and fight alongside your warband.
Collect 250+ Commandlings
Build a collection of creatures with their own abilities, strengths and battlefield roles. Scout the enemy, choose the right lineup for each encounter, and exploit its weaknesses. A limited deployment budget makes every choice count: who you bring and where you place them can decide a difficult battle.
Fight alongside your warband
Take direct control of your Commander while your army fights independently. Every creature has its own combat tactics that shape how it moves, uses abilities and picks targets. Reposition and time your abilities to support your army as the battle unfolds.
30+ classes. Countless builds.
Develop your Commander through attributes, equipment and Augmentation Stones that transform how your abilities work. Experiment with combinations to shape your playstyle and complement your warband. Heroes you've developed can join your army too, keeping their equipment and builds.
Explore beyond the battlefield
Explore a world threatened by a demon invasion. Meet new characters, take on quests, and trade with merchants for recruits and equipment. Expand your collection and strengthen your warband as you venture into more dangerous territory.
System requirements
Minimum
OS
Windows (64-bit)
Processor
To be announced
Memory
To be announced
Graphics
To be announced
Storage
To be announced
Recommended
OS
Windows (64-bit)
Processor
To be announced
Memory
To be announced
Graphics
To be announced
Storage
To be announced
Minimum
OS
macOS, Apple Silicon
Processor
Apple Silicon
Memory
To be announced
Storage
To be announced
Recommended
OS
macOS, Apple Silicon
Processor
To be announced
Memory
To be announced
Storage
To be announced
Frequently asked questions
When does Commandlings release?
Commandlings is planned for release in Q4 2027. Wishlist the game on Steam to be notified the moment it launches.
How much will it cost?
Pricing will be announced closer to release.
Which platforms is it coming to?
Windows and macOS (Apple Silicon) through Steam. Android and iOS versions are planned.
Will it run on Steam Deck?
To be announced.
Does it support controllers?
To be announced.
Is there multiplayer?
Commandlings is a single-player game.
Which languages are supported?
To be announced.
Is there a demo or playtest?
Not yet. Follow the game on Steam to hear about playtests and demos first.
Media
Trailer & screenshots
Watch the gameplay trailer and browse screenshots from the current build. Select any screenshot to view it full size.
Screenshots
Press & creators
Full-resolution screenshots, key art and logos are in the press kit, along with the fact sheet and contact details.
Commandlings is a real-time tactical RPG. Collect creatures with distinct combat styles, plan their deployment, and take direct control of your Commander while your warband fights on its own.
Long description
Commandlings combines creature collection, deep RPG progression and challenging real-time battles. Before each encounter, players assemble an army from a collection of 250+ creatures, each with its own abilities, strengths and battlefield role, and place them within a limited deployment budget. In battle, they take direct control of the Commander while the warband fights independently, with every creature following its own combat tactics.
Between battles, players develop their Commander across 30+ classes, using attributes, equipment and Augmentation Stones that change how abilities work. They explore a world under demon invasion, meet characters, take on quests and trade with merchants for new recruits and gear.
Key features
Collect 250+ creatures with distinct abilities and battlefield roles.
Plan every deployment with a limited budget. Who you bring and where you place them matters.
Fight alongside your warband in direct control of the Commander while creatures act on their own tactics.
30+ classes and deep builds: attributes, equipment and ability-changing Augmentation Stones.
Explore a world under siege with quests, characters and merchants.
A real-time tactical RPG where you collect an army and fight inside it.
Windows & macOS via Steam
Q4 2027
Android & iOS planned
5 interface languages
Tacticsmith Games is looking for a publishing partner
The hook
You don't just command the army. You fight in it.
Collect creatures with their own combat styles, choose who to deploy within a limited budget, then take direct control of your Commander while your warband fights on its own.
Collect Commandlings. Build your warband. Lead the fight.
Gameplay trailer · 79 seconds · current build
Why it stands out
Three things players love, in one fight
01
Collect
The pull of a creature collector. 250+ Commandlings to find, recruit and field, each with its own role.
02
Command
The planning of an auto-battler. A deployment budget, counters and placement decide the battle before it starts.
03
Fight
The hands-on feel of an action RPG. You play the Commander directly, with a class, abilities and a build.
Players of these will feel at home
Overlord · Pikminlead a horde while you act yourself
Pokémon · Palworldcollect and field creatures
Teamfight Tacticslineups, budgets and counters
Diabloclasses, gear and build-crafting
Campaign loop
Explore, defend, dig deeper, repeat
Explore
Travel the world, find allies, take quests and recruit Commandlings.
Prepare
Buy recruits and gear from merchants, upgrade the castle and unlock defense rooms.
Defend
Deploy the warband and hold back the Demon Invasion wave after wave.
Descend
An Ancient Ruins portal opens after each invasion. Push toward the source of the demons.
↺ Then back out into the world, stronger, to find new allies before the next invasion.
Game modes
One campaign, several ways to fight
Exploration
Travel between regions, meet characters, trade with merchants and fight real-time battles within a deployment budget.
Demon Invasion
Wave-based castle defense. Start with one room plus the King Room, then unlock more on the upgrade tree, including a Monster Room and a Boss Room for a single champion. When a room falls, the next line of defense takes over, down to the Commander, the King and his guards.
Ancient Ruins
A one-day expedition after every invasion, ending when units or resources run out. Each encounter returns on every visit, up to four times before it closes for good, so a stronger warband gets further each time.
Arenas Planned
Challenge encounters with their own rules, such as melee-only lineups or banned creature families.
Pillar 1 · Collect
250+ Commandlings, each with a job
Every creature has its own abilities, strengths and battlefield role. Reading the enemy and picking the right counters is the heart of each encounter.
Creature tactics. Each Commandling decides how it moves, which ability it uses and whom it targets.
Direct control. Position, time and aim the Commander's abilities to support the warband.
Deployment matters. Who you bring and where you place them decides the hard battles.
Pillar 3 · Build depth
30+ classes. Abilities you can rewrite.
Attributes, equipment and Augmentation Stones change how abilities work: a Morph Stone turns Firebolt into Fireball. Heroes you've developed can join the army too, keeping their gear and builds.
Between battles, players explore regions, meet characters, take on quests, rest at camp and trade with merchants for recruits and equipment. Each region raises the stakes and widens the collection.
Audience & platforms
Who it's for, and where they'll play it
Players
Collectors who love finding, raising and fielding creatures and heroes.
Planners from auto-battlers and tactics games who enjoy lineups and counters.
Build-crafters from action RPGs who want classes, loot and abilities to experiment with.
Premium single-player game. Short sessions per battle suit both PC and mobile.
Platforms
Launch · Q4 2027Steam: Windows and macOS (Apple Silicon)
After launchAndroid and iOS ports
Languages at launch
English
日本語
한국어
简体中文
繁體中文
Asian markets
Built for the markets that love this genre
Why Asia
Creature- and hero-collection RPGs have large, loyal audiences in Japan, Korea and China.
Simplified Chinese is one of the most used languages on Steam (Steam Hardware & Software Survey).
A later mobile version reaches the region's largest player base.
Already done
Steam page published in Japanese, Korean and both Chinese scripts
Gameplay trailer localized into all four
Interface support planned for all four at launch
Where a partner helps
Local publishing partners and storefronts
Localization quality, LQA and culturalization
Regional press, creators and communities (Bilibili, Weibo, X, YouTube, Naver)
Regional shows such as Tokyo Game Show, BitSummit, ChinaJoy and G-STAR
Where it is today
A playable game, not a concept
In development since 2022
The full loop is playable: explore, recruit, deploy, fight, loot, augment, rest
Steam Coming Soon page live since September 2026
Commissioned Steam capsule art; gameplay trailer in 5 languages
Press kit published; international press list of 100+ outlets researched
Content counts reflect the current development build and will grow before launch.
Roadmap
Development phases to launch
2022–26Q4 ’26Q1 ’27Q2 ’27Q3 ’27Q4 ’272028 →Planned dates; depend on the partnershipToday
0Foundation2022 – 2026
Prototyping, core systems, combat and AI, tools and content pipeline
Done ✓
1Playable buildNow · Q4 2026
Publisher demo, closed playtests, partner signed
We are here
2Vertical sliceQ1 2027
Final-quality slice: Exploration, Village, Castle, Demon Invasion, Ancient Ruins, Arena
Q1 2027
3Content & feedbackQ2 – Q3 2027
Content production across the game, balanced with playtest feedback
Q2 – Q3 2027
4FinalisationQ4 2027
Polish, bug fixing, performance, Steam Deck, localization with native review
Q4 2027
5Launch & beyondQ4 2027 →
Windows and macOS in 5 languages, then updates, Android and iOS
Launch →
123456
1Partner signed; press and creator outreach
2Vertical slice with new trailer and screenshots
3Steam Next Fest demo in June, with partner support
4Content complete
5Public demo at Steam Next Fest, October
6Launch in Q4 2027; Asian partners and PR
Developer
Solo-developed since 2022
Patryk Soltysik
Founder & solo developer · Tacticsmith Games
Game design, programming, combat and AI systems, content, data pipeline and in-house tools. Commandlings has been built by one person from the first prototype to the playable game it is today.
Where a partner fits
Publishing, marketing and store presence
Asian partners and localization
Outsourced art, QA and porting
Low running costs: partner funding goes straight into the game and its launch.
The ask
A publishing partner · $64k – $210k
A $50k development advance to launch, plus a budget scaled to the services the partner provides. Region-specific partners for Asia are welcome.
$64k
Essentials
$50k development advance through launch
AI localization with native-speaker review
Store page refresh: trailer re-edit and capsule variants
The partner brings in-house PR, creator outreach, platform relationships and Asian partners
$210k
Full partnership
Everything in Essentials
Marketing, creator and event campaigns; Asian storefronts and regional PR
UI polish, original soundtrack and an art upgrade: stylized creature portraits, class art and icons
External QA and test hardware
Paid in milestones: 20% at signing · 20% at demo / Next Fest · 30% at content complete · 30% at launch
Budget
Where the money goes
Item
Essentials
Full
Your development runway to Q4 2027
$50k
$50k
Localization: AI translation + native-speaker review (JA, KO, zh-Hans, zh-Hant)
$4k
$10k
Asian partners, storefronts and regional PR
$0
$15k
Marketing: PR, creators and campaigns
$0
$35k
Store page: trailer, capsule variants, screenshots
$3k
$15k
QA and test hardware
$0
$15k
UI polish
$0
$15k
Original soundtrack
$0
$15k
Art upgrade: stylized creature portraits, class art, icons
$0
$15k
Events and shows
$0
$10k
Legal: trademark and contracts
$3k
$5k
Contingency
$4k
$10k
Total
$64k
$210k
Already self-funded
Commissioned Steam capsule art
Gameplay trailer localized into 4 languages
Steam page in 5 languages
Free channels we use
Steam Playtest and a Discord beta for testing
Steam Next Fest and digital showcases
Let's talk
tacticsmithgames@gmail.com
tacticsmithgames.com
Playable build available for publishers on request.